Ambient Occlusion

Technology for realistic light and shadow calculation.

Ambient occlusion is a technique in 3D computer graphics that is used to calculate light and shadow. It makes scenes look more realistic by simulating the distribution of light in areas that are less directly illuminated. Ambient occlusion takes into account how light is reflected by surfaces and creates shadows in corners and crevices. This technique is particularly useful for increasing depth and detail in 3D models. At RenderThat, we use Ambient Occlusion to create impressive and realistic renderings. By using this technology, we can ensure that our 3D visualizations look lifelike and compelling. Ambient occlusion is an essential part of modern rendering processes and contributes significantly to the quality of the final images.

Overview
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