It’s Saturday, Tutorial-Day at RenderThat, nothing unnormal on first sight, but today we got something special for you!

Peter Nowacki, a CG-Artist who lives in Warsaw [Poland], wrote a fantastic Making Of for you, in which he explains how he used 3DS Max, vRay, Photoshop and After Effects to achieve the great visualization shown below.

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Hello everyone, my name is Peter Nowacki and I’m from Warsaw, Poland. You can look through my portfolio, Behance or velendil.com. I would like to introduce you Recent Project called “The race day”, it’s based on Gary’s Tonge concept art, You can see that masterpiece here.

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First of all I started to block out My whole scene using Gary’s concept as a bacground. I set up base mesches, fit camera angles and build whole base geometry, nothing special in this part 😉

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For modeling, I used simply polygons, also develop my skills in sculpting in side 3ds Max and using the MSmooth options. I try to add many details on the corners and whole walls.

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So I made base mesh, get more segments, sculpt using max tools Then add displacement, bump on textures. The Important thing in this scene is How to have good UV maps. I spent longtime to create uv maps, then I painted my textures by and, mixing them with other textures, to create realistic feeling.

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I add some VrayDirt directly in 3ds Max, used alternately “invert normal” option. Ambient Occlusion was added by GI settings.

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To add realism to my scene I used VrayDirt, little dirt on corners, some dust arround, scratched part on wooden elements. Here is my setup for wall’s texture:

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After creating main part of the street and texturing it, there was time for adding details in steampunk way 🙂 I started with windows, engines through bicycles. Focusing at Leonardo Da Vinci in gathering references gave amazing results for me. I designed basic engine, some wings made from wood and skin, power supply and automatic mail box based on the right side of the scene. I done bikes at the end, after hours of modeling many simple bikes, and to be honest, creating them was the terrible part of whole image 🙂

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Here are my „details”:

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For lighting I used basic Global Illumination, I lighted up whole scene by Vray sphere lights, from the middle of the scene and in the tunnel. It also give me some kind of unnatural light in good way.

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And here are my render settings:

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For the post processig I chose looks for AfterEffects, creating soft Chrommatic Abberation and add little smoke in Photoshop.

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So that’s all, no secret magic was used at this scene 🙂 Hope you like it and it helps your workflow. Thank you!