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There’s no doubt about it – the future is incredibly bright for 3D industrial renderings.

New tools for digital renderings are totally changing the way engineers and other creators think about design. When a team puts their minds to designing a product, they can let their imaginations wander to create some of the most incredible possible iterations of a design.

And with significant advancements in efficiency and visual communication in design and construction, creators take more holistic and process-oriented approaches to the development of their products than ever before. As a result, their imaginations are brought to vivid reality.

In the coming years, we’re sure to see even greater leaps in the technologies that make this possible. So, let’s take a look at the some of the ways design techniques will improve and the hardware that will make it all possible.

Rendering on the GPU

A little more than a year ago, a 12GB graphics processor unit (GPU) was out of reach for most 3D artists. Such hardware fell outside of their price ranges and far beyond what their machines could handle. But now, many designers have upgraded to that level of processing power and are looking to advance even further.

For most designers today, the current state of the GPU is adequate for their needs but can sometimes be sorely lacking. Using the computational power of the graphics card to aid with final rendering is effective, but many feel the method isn’t ready to compete with the traditional CPU model.

The biggest issue with GPU rendering is often constrained memory, which makes it difficult to handle large 3D visualizations because of the huge amounts of geometry and texture data. But new innovations from hardware developers like Nvidia are bringing about GPUs capable of supporting 24GB VRAM.

That might sound like Greek to you if you aren’t plugged into the industry, but it’s incredibly promising to developers who have struggled with older GPUs.

Because of their difficulties, many developers have stuck to CPU rendering. CPU rendering has been the go-to solution for accurate scalability, creating realistic light reflections/refraction, motion blur, image accuracy, render-time procedurals, and so on.

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But because GPUs are advancing so quickly, developers may soon switch sides. GPUs also offer a more cost-effective upgrade path than CPU rendering. For instance, if you want to double to your workstation’s rendering output capabilities, all you need is to add another GPU. This can improve your machine’s speed in creation and rendering output all in one.

And with these new improvements, the sky is the limit for the world of 3D renderings in virtually every industry.

Bringing in New Developers

As new hardware and software ushers in a wide range of features and functionality for 3D industrial visualizations, artists and developers alike are taking notice.

Because 3D renderings look so spectacular now – even on mobile devices – it’s hard to argue against the notion that the future is coming, and fast. However, many designers still rely on traditional pencil and paper methods. While these methods are tried and true, they won’t deliver anywhere near the realism, speed, or ease of communication that comes from digital rendering.

When a creator can present multiple 3D renderings of their ideas, how could they possibly go back to rough sketches? Pitching ideas with models that can rotate 360 degrees and be seen in any lighting or color is simply the way of the future.

So, as industries all over the world recognize that they need photorealistic mock-ups of products long before they agree to fund their design, the old methods will be left in the dust.

The Cloud and Rendering

You’ve heard of ‘the cloud’ by now, haven’t you?

Rendering in the cloud will become far more widespread in the near future. Sure, right now we have some solid tech demos, and many companies offer cloud-based services – but soon it will be commonplace.

As of right now, there are two specific types of integration with the cloud:

  • Using online services to act as render nodes for existing rendering solutions, typically using a dedicated cloud rendering company.
  • Creating your own rendering solution using cloud infrastructures.

In the past, cloud rendering has always been held back by transmission speed. Both upload and download from the cloud have been painfully slow.

But as internet service providers continue to offer improved speed and bandwidth each year, the next few years will be full of cloud rendering.

New Techniques

These innovations in hardware and software bring many new techniques and applications for 3D visualizations, including:

  • Joint importance sampling – An algorithmic method developed by Disney researchers that identifies which paths of light are most likely to contribute to what the viewer actually sees.
  • Physics-based renderings – A way for a computer to produce physically plausible images automatically (cheaper than using lighting artists to mimic the effects).
  • Biased rendering – A technique to achieve noise-free, fine-tuned results with relatively few samples, which makes it much faster than unbiased rendering.

Rendering the Future

The world of tomorrow is absolutely packed with photorealistic computer-generated imagery, that’s for sure.

Because of this, it’s obvious that designers around the world have their work cut out for them. But thanks to these new advancements (and those yet to come) in 3D industrial rendering technology, their jobs will be easier and more rewarding than ever before.

If you have any questions about how 3D industrial renderings can help shape your design process, contact RenderThat today.