A few months ago we informed you about “The IKEA catalog rendering secret”. We asked Vladimir Bolotkin, a great 3D visualization artist from russia to explain how the IKEA style is made. He replied with the making of of an award-winning scene:

Eventually by having more spare time I have decided to write an article by popular demand about the process of creating “IKEA Style” work, which became the leader and took the first place on CG Event 2011 in annual contest “Creation area” in interior design category.

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Okay, Lets get started!

STEP #1 – searching references

It wasn’t hard to find them because all ikea goods are kindly furnished on producers’ website.

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Regretfully I couldn’t find some elements on the website maybe they are discontinued the line.

STEP #2 – modeling

As usual I guess that there is no sense to write about the modeling and showing the whole process because I don’t think I’m a good modeler. Some of the objects weren’t started from nothing; for instance, I managed to find the model of sofa online without any problems. Complexity of work is common taking into view the work on details like switches bolts, handles e.t.c. I will show you some models in the initial stage.

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Then I began to add all further elements into the scene, refining the room with small thing and décor. After the visual volume of the room had satisfied me, I began to construct scenery spots, other words to install cameras which would take part in final rendering.

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After the scenery spots had been installed, I began to set up the illumination.

STEP #3 – illumination

For the strip lightning I used Vray Sun and VraySky together choosing some unusual angle for sun rotation. This choice is conditioned by the fact that without direct sunlight there is more skylight but still the sun gives the place some light.

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After the natural illumination had finally satisfied me I started to set up the artificial light in the scene. Seen below are the schemes of lamps arrangement and their data.

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Data is given below.

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Then the rendering in gray color took place, I used it to see how good the shades and their deepness were spread.

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STEP #4 – materials

Materials in the scene are very simple, that’s why I will show you the most interesting which are on the central and big part of the scene.

Tiles

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Kitchen fronts and lacquered furniture

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Floor lamp

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Chair

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Marble countertop

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Walls

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Ceiling

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Sofa

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Wood

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STEP #5 – render settings

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After the final rendering I got the next result:

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Then the final stage was the post processing. Now the final images are ready to be shown to the customer.

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I hope you enjoyed it! I will try in the future not to loose patience and impression and as a result to please you by my new projects and articles about creations.

Sincerely your, Bolotkin Vladimir