A few months ago Bartosz Domiczek won our project ‘We had our mo[nu]ments’. Now we asked him some questions about himself, his amazing work and his opinion of the rendering world.
What is your current occupation?
I currently divide my time into architecture and computer graphics (which are mostly overlapping fields).
What and where did you study?
I have graduated from Silesian University of Technology, Faculty of Architecture and Urban Planning, Poland.
Where are you from?
I am from the city where above mentioned university is placed. It’s Gliwice in Upper Silesian region, Poland. Currently, I live in Bielsko-Biała, which is not far away.
Why did you choose to work in the field of 3D visualizations?
Nearly all architects graduating nowadays face the world of 3d visualizations and there’s just a question whether they are going to bounce off or be absorbed. I had a background of digital painting and some traditional art so I was naturally closer to the latter option. I had to redefine what the word “create” meant to me and finally I’ve found a kind of magic in hitting “render” and seeing how set variables are building up the world.
Where did you mainly learn to produce such a good work?
I have partly answered this question above. I have always had an urge to create something out of nothing and that was a proper background to plunge me into 3d world during my architecture studies. The process of self-development is usually the same with every artist, especially in contemporary world of global exchange. One has to enjoy it enough to sacrifice most of his free time to create personal works again and again. Then, the imporvement is just a question of time, especially when one also peeks at other creatives, analyses and learns from them. Hard work and lots of enthusiasm is usually enough to acquire the technique. Afterwards, there is a question of polishing it while seeking the very own style. I think I am still far away from developing mine.
Can you describe your workflow with a few words?
I usually juggle with software in order to adjust the workflow to the exact task. If I am to render some architecture, then, regarding of its complicity, I start from making general 3d in CAD (it’s faster for me in more complex objects) or I jump directly into modelling software. Recently, I have been more familiar with the latter option as I have got used to sketching in 3d. Generally, 70% of time is about tweaking, adjusting and detailing (the next 10% are mandatory software bugs , crashes and other peculiarities). When, after all of these, the result is constantly unpleasing, there is still working with different render passes in photoshop left and usually it can be inestimable in achieving the right effect.
Do you have any tips and tricks you wont mind sharing with us and other creatives?
I do not suppose that I have any secret tricks. Most technical things are well known. I have learnt them from the others and they were easily accessible. I can recommend thorough observation of the surrounding world and thinking more about expected results. What does client want to achieve, what mood is an image to evoke, what is the bigger picture? Having main objectives in front of you will prevent you from going astray into some unnecessary work. Take your time with everything but value it as well, thus don’t let it be wasted on attempts to be too perfect. It can come only on its own accord.
Which programs to you prefer to work with?
I’m mostly used to the classic 3ds max + vray + photoshop but sometimes I strive for something else.
Are there works you are proud of?
I am rather proud of entire projects than single images. However, I can mention my stratosphere+ project which started as my master thesis at the university and ended up winning evermotion challenge last year. I find it pretty complex and refined on many different levels. Maybe visualizations aren’t top class but they properly tell the story that I wanted to share.
If you could, what would you like to change in the world of renderings and visualizations?
It’s hard to state what can be changed when even catching up with all the ongoing innovations is a challenging endeavour. However, less bugs and more computing power would be always warmly welcomed.
Where do you see yourself in 10 years?
It’s the difficult question. 10 years ago I had no idea where I would be now. I hope to develop as an architect and CG artist. It’s about seeking my own way, improving in what I already do now and looking for new challenges as well. There are ideas that have been with me for some time and realizing them would make my dreams come true. I won’t reveal them now, though.
Where do you see the rendering/visualization world in 10 years?
3d world will certainly become more available, maybe even casual. Hardware development, software simplifications and ready-to-use libraries will make realistic approximations much easier to achieve. It’s creation can become attainable to everybody. Of course, there still will be place for artists. I think that visualization will be more based on real-time simulations as well as virtual reality and it will support augmented space on bigger scale. Maybe architecture and construction will enter some more democratic and scattered financing, eg. crowd-funding? This would even boost the need to generate the space before it is already built, so as to gain credibility in front of backers. As for the entertainment, I think it was already a bit redefined and technological progress is no longer so crucial as it used to happen at the expense of other values. On the other hand, there are areas where great immersion can still be achieved. I think that there is a kind of niche for some serious, ambient, non-action-based CGI.
How did you find out about RenderThat?
RenderThat reposted one of my works, which I spotted and got immersed into the idea of this website.
What was your first thought about RenderThat?
One of the first competitions gave me a pretext to do some personal work which I wanted to do anyway. I thought that I can give it a try and so I stayed.
Do you think we should change or improve something?
As the newly started endeavour, you sometimes have typical problems with the website being under constant development. Nothing that couldn’t be easily fixed, yet. I think that you progress smoothly and maintain good contact with clients as well as creatives.